Monday, January 4, 2010

Far Cry 2 Review

This will be my first review on a game that i find very enjoyable even to this very day. In this day of constant shooters and almost exactly identical games, developers must find a ploy in order to break away from the average slew of Call of duty and Halo lookalikes. Ubisoft Montreal did in Far Cry 2 with a very well done tactics ploy.


STORY:Far Cry 2 takes place in a small country within Africa(the developers stated that it got its bearing from their trip to Kenya)in which a civil war has erupted. The main cause, The Jackal, an arms dealer selling guns on the cheap after the collapse of the Communist bloc in Russia. Unfortunately though your player catches malaria on his drive into the town where your hotel is.you pass out and awaken to a little surprise. Afterward a huge firefight breaks out between the two main employers/enemies in the game. The UFLL or the APR, Both look exactly the same and do not discriminate when it come down to who to kill. You try to either escape or get gunned down by the unending foes. Both ways you end up in a random HQ(when you escape the town you pass out) of either of the two opposing sides. When you awaken yet again you find an angry sounding man telling you your objective to fulfill in order to repay for the men he lost. Thus the story begins as you complete objectives for diamonds(paper money is worthless there) and gain buddies (or other mercenaries who you save from sticky situations).


GRAPHICS: What to say about the graphics, well they do look a bit dated(especially because the game came out in 2008) but overall they're very well done. A few pop-in textures notably trees and mountains at long distance's. the game overall looks very polished and get on a high hill or mountain and stand in awe at the vista's and every bit of which you can explore. the character models are fine at a range but the animations are a bit strange. For instance shoot a enemy dead and they'll do a small jig before dying, now there are good animations but for the most part there all a bit silly. There is a full day/night cycle in the game and the shadows never cease to amaze me. If you look up at the sun and your guns in the way the rays will bend around the gun blaring and obscuring your vision of the gun, its hard to understand but its small details like this that set it apart.


GAMEPLAY: This is where the game gets its edge over others. First off the game features a huge map of which you can explore and travel via car, boat, or glider. Also with a surprisingly fun multiplayer that features people made levels, o yes did i forget the easy to use level editor ,silly me. For the level editor think Halo 3 forge but you make the level from the ground up, you control terrain, water, tree placement, and buildings. And with the amount of creative minds out there people have made the Eiffel tower, Venice, and even giant Robots. Back to the gameplay, there is 1 rule in Far Cry 2 always think out your attack, now this may sound like a burden to some but it plays out fairly well. Like to attack head on? Explosions and big guns blazing, that's fine. Want to sneak around taking out guys silently? Also fine. Far Cry 2 is perfect for whatever kind of gamer you are. Now the only problems are far and few, but still problems none the less.
There is absolutely no way to drive all the way to an objective without being attacked. You see the game features guard-posts that enemies respawn in constantly, which means direct means of travel is dangerous. Off roading around posts isn't much better though mainly because these "off road vehicles" almost always get stuck on a rock or fall into a ditch, which is sad because the driving is fun and simple to master which confuses me why this game doesn't have a racing mission or anything of that matter. Dealing with buddies is a double edged sword because all though its an interesting concept of helping wounded friends by either shooting them or healing them via syringes that you use in order to heal yourself and are at a limited supply. The buddies get quite annoying, not because of their AI which is not really necessary to have because they barely ever fight. But the fact that they'll give you a completely different way of tackling a mission, usually more complicated though. And doing these missions give you no extra reward that I'm aware of. The shooting is simple but a little difficult to master if your not used to the game right away, and with a large sum of weapons all of which you can upgrade in areas such as ammo, accuracy and reliability. The reason for this is because the game features a gun deterioration system in which the guns dirty and eventually jam or break all together, and with no gun cleaning system, in which you have to buy a gun once and just grab a free new one off the wall, its not exactly logical but it works.


STORY:8.3


GRAPHICS:9.2


GAMPLAY:9.1

OVERALL:8.7




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